Divinity Original Sin Update v1 0 132-RELOADED


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Torrent Hash : C92C1CBD486FA44EA440A14AA0C5C60E308CB699
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 5.7 GB


Divinity Original Sin Update v1 0 132-RELOADED
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Torrent File Content (9 files)


Divinity Original Sin Update v1.0.132-RELOADED
    Update
          setup-2.bin -
1.96 GB

          setup-1.bin -
1.95 GB

          setup-3.bin -
1.79 GB

          setup.exe -
1.09 MB

    Crack
          Shipping/steam_api.dll -
869.5 KB

     whatsnew.txt -
11.03 KB

     reloaded.nfo -
4.72 KB

          Shipping/steam_api.ini -
2.28 KB

    Update
          autorun.inf -
43 bytes



Description



 							
     Hotfix v1.0.132      HP Bug on loading   Changes to resistance cap that were supposed to be in the
patch but did not make it in (zombie talent fix, can go over cap with potions and temporary effects)      Update
v1.0.130   Code fixes:      Leech only works in your turn   Rotation corruption fix in savegames   Unique object fix  
Allow resurrect skills when vision is blocked   Added level names to localization   Added combination stats to loca
parser   Added journal to loca parser   Fixed loca parsing paths   Localization of secrets fixed   Fixed bleeding damage
scale   Next character in UI follows order of the character chain   Localized level names in lobby   No more invisible
armour after character creation   No more double dialog log line after load   Ability, talent and stat tooltips in
character creation take level into account   Fixed combinations with skulls, bones and sinew   Fixed henchman rotation
in henchman ui   Updated Iggy, support for a fallback font   Fixed faulty dialog cleanup   Fixed bad savegame crash, now
throws an error   Updated Troll and deamon voices to be more brutal   Tuned texture streamer to fix some objects using a
lower resolution than needed   Texture streamer is more responsive now   Fixed players not getting the kick or refused
connection message   Fixed character "walking through walls" when experiencing connection problems         Mac
specific:      Fixed story random problem   Fixed memory crash   OpenGL experimental mode   Fixes to OpenGL renderer  
Using ‘Terminal’ app you can now enable following tweaks:   1) Precise mouse tracking for low-end systems
and for ‘touch’ to click functionality: defaults write com.larian.dos DelayMouseClicks -bool true   2)
Completely disable any ‘bleeding’ notification centre popups: defaults write com.larian.dos DisablePopups
-bool true   3) Enable performance GL tweaks: defaults write com.larian.dos EnableExperimentalGL -bool true         User
Interface:      Added sorting in trade UI   No graphical artefact in scrolling of saveload, options, ...   Player
portraits chain fix   Panel position reset fix   Improved long text visibility in dropdown menus   Enlarged container UI
limit         Story and gameplay:      Made summons a bit less interesting for default targeting (AI)   Totem should not
debuff specializations   Clarified error message during character creation when you don't have required skills or
talents   Fixed end dialog on some dialogs   Added sound effect to burning ship   Fixed quest lose condition of burning
ship   Removed burning status when ship is destroyed   Fixed the gossip keyword   Fixed philospohy of death, book and
quest   Fixed Snorri tomb icon   Moved William water well, he got back at the wrong location   Fixed the prison key, it
used to lie on the ground but now it's in the guards pocket   Hiberheim watcher synchronizaiton fix, the trap is always
in sync now   Lawrence and Nadia dialog fix   Removed Free personality, changed Spirit to Free Spirit personality  
These are all combat fixes, also most DF characters have been remade with new root templates because the level override
didn't always work   turn ramon's chest indestructable         Note: for story and gameplay fixes, it is possible that a
new game has to be started since not all story fixes can be pushed into existing savegames.      Editor fixes:     
Fixed painting terrain corruption   Fixed ai grid save problem   Fixed problem with loading certain mods   Fixed crash
when entering game mode   Crash fix in script parsing         Update v1.0.107   Introduced UI scaling   Fixed
translations of the journal, level names and secrets   Fix for corrupted packed files   Fixed the modding menu   Fixed
Henchman XP issue when hiring   Fixed status icons being empty when a character is charmed   Fixed issues when
characters stopped following each other   Fixed crash when closing trade before icons are loaded   Fixed invulnerable
status of death knights being reapplied after save/load   Minimap moved back to top layer   Fixed rare crash when
resurrecting   Fixed Henchmen changing visual after save/load   Fixed race condition with cooperative dialogs   Improved
memory footprint on win32   Fixed enemy portrait targeting with special arrows      Editor fixes      AI grid generation
fix   It's now easier to add new scripts   Fixed a number of crashes   Improved error reporting when there's an issue
with file copying   Remove Perforce status icons if you don't have perforce      Update v1.0.81   A mini-fix today with
a very small change list, and at the same time a big update for those who are busy with the Divinity engine toolkit as
we added the source files for the main campaign.      We also added a truckload of new tutorial
movies[www.larian.com] which will teach you how to script.         Game fixes      -Fix for error 117 (during
saving with unicode profile/user names)   -Fix for floating camera      Divinity Engine Toolkit changes      -Added
"templates folder" with source data for main campaign (Divinity engine toolkit)   -Stability fix in resource
manager      Update v1.0.78   - Several rare crash fixes   - Fix for newly introduced save/load issues (Mac)   - Fix for
crashing on saving (Windows)      Update v1.0.72   During character creation, you can now select a specific personality
for your characters. When a personality is active the AI will automatically make dialogue choices (based on its
personality) for the avatar that isn't selected.      In addition to this, we've made a lot of improvements as well as
bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course,
your savegames will keep on working.      You'll also notice that you can now publish to Steam Workshop using the
Divinity Engine Toolkit.      The full change list is too large to post as an announcement, but you can check it out on
our forums[www.larian.com].      Please make sure that you verify the integrity of your game cache after
patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local
files and finally click on "verify integrity of game cache"      Update v1.0.67   - Fixed issue where some
game sessions could crash when playing in the Black Cove   - Fixed issue with missing sounds   - Region swapping while
sneaking will no longer crash the client   - Fixed crash when the game didn't find a sound device   - Fixed issue when
saving during the start of a combat      Update v1.0.63   - Added more error reporting when save files are not written
away correctly   - Optimised texture streaming & sound loading to reduce stuttering on some systems. More
optimisations are coming   - Fix for bone totem problems in the Luculla mines   - Fix for end game not triggering
correctly under certain circumstances   - Better resolution detection   - Fixed issues with changing multiplayer
settings   - Fixed a number of crashes   - Followers now move in a less jittery manner   - Fixed issue with combining
stacks of items   - Fixed issue in multiplayer that caused two peers to get the same character assigned   - Updated
French & German translations      Update v1.0.57   Our latest (small) update brings you the following fixes:   -
Crash fix for send to homestead from a container   - Fixed encumbered being spammed when dead   - Fixed crash while
saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the
graveyard in Cyseal for example)      Update v1.0.53   - Fix for wrong alignments (this should also fix existing save
games). This for instance solves the problems with the bone totem in the Luculla Mines.   - Local chat is auto-enabled  
- Greatly reduced memory usage for Win32 systems. This should lead to more stability.   - Fixed crash when a destroyed
item was still in the skillbar   - Fixed a rare crash on level swap   - Fixed a crash when crafting in two inventories
at the same time   - Fixed a crash when disarming trap while it detonates   - Fixed a crash for fleeing while invisible 
 - Fixed graphical artefacts on characters on the Mac version   - Fixed low-res terrain textures   - Fixed crash in
multiplayer menu   - Disabled casting a skill when another is busy   - Teleport will now ignore the teleported item for
AI grid checks   - No combines anymore in the trade window   - Added Staff of Magus to all henchman   - Fixed rare crash
when summoning   - Better feedback for item combinations   - Fixed fleeing with a summon   - Changed font color in
dialogs for better readability   - Added missing people to the credits      Divinity Engine Toolkit changes      - Fixed
some exceptions   - Fixed terrains not showing up when loading levels from the main game      Update v1.0.51   - Fixes
for German/French   - Fixed crash on talking to summoned pet (KS reward)   - Optimised terrain textures so they take
less memory   - Modified loading code for 32 bit systems.      About the Global Chat: We switched it off for now as
there was just a bit too much profanity and insulting, and while we have good hopes that it may get better if people
read this this[www.gutenberg.org], we'll also install some proper moderation tools & processes. Once that's
done, we'll switch it on again.      Note for 32 bit users: The problems you can experience are related to the game
running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage
and will soon have a number of fixes for this. Until then, we recommend setting your texture quality to lowest. We know
this is not cool, but solutions are on their way.      Update v1.0.47   Today's update contains a number of hot fixes
for the biggest issues you've been reporting. Your DLC problems should all be sorted out now too.      -Zandalor's
Trunks will now talk   -Fixed the repeating voice problem that drove everybody bananas   -Muted banter voices while in
dialog or trade   -Fixed crash with open inventory/skill tree on level swap   -Removed Intro Movie loading jitter  
-Disabled saving to Steam Cloud again because its size is too small for our save games. We are going to compress the
save games first and then reactivate it.   -Fixed problem with UI and save games   -Fixed Silverglen bad script crash  
-Fixed problems with preview window in editor   -Fixed problems with game not starting after changing main campaign data
with editor      Update v1.0.41   - Fixed: Crashes on saving   - Fixed: Dialogs locking up when talking to certain npcs
with two players   - Fixed: Extremely big pool of blood   - Fixed: Cloud artefacts   - Fixed: Crash during unlearning
active skills   - Fixed: Steam cloud saving (the Steam from Valve that is, the Steam cloud in game was already working
:) )   - Fixed: German and French translation artefacts. You still need to manually activate the subtitles in the
options screen. We'll make it automatic on the next update.   - Fixed: Corruption caused by video playback on Mac     
Update v1.0.38   - German and French are now available.   - The Source Hunter DLC now works correctly   - We fixed a
crash during trade   - The game manual is now online   - We fixed a problem with item positioning       



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▀▀▀▀ ▀▀▀      Divinity: Original Sin Update v1.0.132 (c) Larian Studios
     08/2014 :..... RELEASE.DATE .. PROTECTION .......: Steam   - :.......... DISC(S) .. GAME.TYPE ........: RPG     
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▀▀ ▀▀      see included whatsnew.txt for update news  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~       Gather your party and get ready for a
new, back-to-the-roots RPG adventure!   Discuss your decisions with companions; fight foes in turn-based combat;  
explore an open world and interact with everything and everyone you see.   Join up with a friend to play online in co-op
and make your own adventures   with the powerful RPG toolkit.      In Divinity:Original Sin you take on the role of a
young Source Hunter:   your job is to rid the world of those who use the foulest of magics.   When you embark on what
should have been a routine murder investigation,   you suddenly find yourself in the middle of a plot that will rattle
the   very fabric of time.      Divinity: Original Sin is a game that gives you a lot of freedom and   plenty of
gameplay mechanics to use or abuse. The game's epic story may   drive you toward your ultimate end-goal, but how you get
there is entirely   up to you.      Or up to you and a friend, because Divinity: Original Sin can be played   completely
cooperatively, and features both online and local drop-in/   drop-out multiplayer. Great adventures become even greater
when shared with   a trusted comrade-in-arms!            ▀ ▄▀▀▄ ▄▀
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▀▀▀ ▀▀▀▀ ▀▀         1. Unrar.   2. Install the Update. No
further Update is needed for this release.   3. Copy over the cracked content from the /Crack directory on the image to 
 your game install directory.   4. Play the game.   5. Support the software developers. If you like this game, BUY IT!  
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