NEO Scavenger - v1 13


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Torrent Hash : 878CC101AE9B9F519D26784899B43AA12BE25F37
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 52.31 MB


NEO Scavenger - v1 13
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Torrent File Content (1 file)


NEO Scavenger - v1.13
     NEO Scavenger - v1.13.rar -
52.31 MB



Description



 							Test build 1.13 includes the following changes: Modding Clean-up, Bug Fixes

Changed
SampleMod to be self-contained in one folder.  Changed old _readme.txt about modding to be stored in SampleMod's folder.
 Changed loading screen to only show last line of log, and to tell user how to see whole log.  Fixed a bug in treasures
with a variable output that would return one less than the specified max.  Fixed a bug that allowed the dome light to be
used in making noise traps.  Fixed a bug that caused 4-week pickup truck extension at St. James to be free.  Fixed a bug
that deleted arrows/spears that stuck in wounds as a creature died.  

----------------------------------------------------------------------------------------------------
NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

Features

Unique Setting - Near-future,
post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...   Turn-Based Play
- Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.   Permadeath
- If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be
deleted if you die. So choose every action carefully!   No Grinding - There is no XP in NEO Scavenger. No levelling-up.
Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.  
Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain
quest branches.   Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply
test your mettle against man and nature alike. Play how you want!   Abilities and Flaws - Choose abilities and flaws
each time you play. Different combos unlock different abilities and quest branches.   Crafting - Extensive crafting
system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise
trap from a pill bottle and pebbles.   Desperate Combat - Detailed combat with moves like "Tackle,"
"Lure," "Kick While Down," "Demand Surrender," and "Threaten."   Realistic
Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain
management.   Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything
is tracked.   Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit
items in grid spaces, and manage encumbrance.   Hex-Based World Map - Navigate ruins, hills, forests, and plains in a
hex-based map. Line-of-sight, elevation, and daylight matters.   Tracking - Creatures leave their tracks and spoor on
the map, which can be followed by others. Players can also hide their tracks.   Hiding - Players can use hiding to avoid
being seen while traveling the map, as well as during story encounters.   Hunting - Trap small game for food and fur, or
track and kill larger prey on the map for butchering.   Hacking - Use hacking skills to unlock scavenged laptops,
cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.   Foraging - Search for
edible plants and water, and use special skills to identify what's safe to eat.   Haunting Soundtrack - Music composed
by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
(Also accessible as mp3s outside game.)   Creature AI - Wandering creatures go about their own business, hunting,
scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.   Dynamic Weather -
Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you
may see snow fall.   Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies,
get medical care, and seek clues in a cyberpunk-styled city.   Trading Cards - Collect NEO Scavenger trading cards,
badges, emoticons, and profile backgrounds!


System Requirements:

MINIMUM:
OS: Microsoft® Windows® XP (32 bit), Windows Server 2008 (32 bit), Windows Vista® (32 bit), Windows 7 (32 bit and 64 bit), Windows 8 (32 bit and 64 bit), or Windows Server 2012 (64 bit)
Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom 1.6GHz or faster processor for netbooks
Memory: 1 GB RAM
Graphics: 128MB of graphics memory
Storage: 75 MB available space
Sound Card: Any

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