Ashes of the Singularity v0 92 18045


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Torrent Hash : A4B8B27A51ADBEE79128B2C42995A6DB87A6C390
Torrent Added : 1 Year+ in Other - Other
Torrent Size : 2.68 GB


Ashes of the Singularity v0 92 18045
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Torrent File Content (1 file)


     Ashes of the Singularity v0.92.18045 - Lordw007.exe -
2.68 GB



Description



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Changelog:
 HIGHLIGHTS:  Map Editor Access  Stability fixes  Substrate Balance improvements  New
Map: Bis       Gameplay  New Map  Bis - 4 player map, also available in ranked 1v1 matchmaking  Map Editor Access: add
-modding as a command line option before running the game to display the Map Editor button in the bottom left of the
main menu.  Attack-move behavior change (units should stop and fight if enemy within a certain radius)  AI Improvements 
Added new “surprise attack” PHC AI personality type  Adjusted PHC AI early expansion tactics  Adjusted AI
structure targeting priorities  tweak Substrate AI early build order options  Balance  storage techs now start at 25
Quanta each  have hp tech upgrade also increase shields to maintain some parity between substrate and phc  Adjust healer
steering  have artemis steering match its weapon better  Seton - fixed bad rads in SE corner  fringe - made initial
expansions symmetrical  Drone Bay metal cost reduced from 720 metal to 360 metal  Drone Bay radioactive cost reduced
from 120 to 90  Drone By time to build reduced from 120 to 90  Repair Bay metal cost reduced from 600 to 140  Repair Bay
time reduced from 90 seconds to 70 seconds  changed Orion Cascade to target radar contacts  more aggressive
healers/energizers  Prometheus Quad pulse cannon no longer goes through armor.  Archer HP reduced from 120 to 90  Archer
metal cost increased from 60 to 64  Archer logistics cost reduced from 2 to 1  Martyr  HP increased from 50 to 100 
Shields decreased from 160 to 100  squad increased from 3 to 4  Now move closer for the attack  weapon damage increased
from 2 to 4  Reaper  Reaper squad sized decreased from 3 to 2 (fewer Capacitor targets)  HP decreased from 30 to 20 
Shields increased from 120 to 180  Energy increased from 50 to 60  weapon cooldown reduced from 3.2 to 2.8  Squad size
increased from 2 to 3  metal cost reduced from 130 to 90  Dominator shields decreased from 700 to 600  Punisher shields
decreased from 800 to 700  Creep shields decreased from 60 to 40  Capacitor metal cost reduced from 110 to 52  Capacitor
radioactive cost increased from 20 to 26  PHC Nullifier brought into line with the Substrate version  Savager crazy
weapon improved  make savagers upgraded weapon better than its normal weapon  Substrate units now regain energy in enemy
territory (at a reduced rate) instead of not at all  Regenerator regenerates slower  have seed weapons have small AOE
and be able to target drones as a lowest priority target (this may be enough to mitigate drone swarm cheese attacks) 
Energy Regulator HP reduced from 4000 to 1000  Quantum Archive time reduced from 240 seconds to 180 seconds  Gateway
time reduced from 240 seconds to 50 seconds  Drone relay time reduced from 240 seconds to 177 seconds  PHC scout build
time increased from 10 seconds to 15 seconds  Savager hover height reduced from 27/50 to 6/11 (hugs ground) so that its
main cannon is able to hit other units, buildings more reliably.  Artemis speed reduced from 90 to 85  Centaur speed
reduced from 85 to 82  Sky cleanser squad size increased from 1 to 3  Artemis logistics increased from 3 to 6  Hades
logistics increased from 10 to 12  Dominator logistics increased from 3 to 4  Punisher logistics increased from 3 to 10 
Drone Hive logistics increased from 3 to 4  Destructor logistics increased from 3 to 4  Savager anti-air polaron beam
damage increased from 50 to 200  Amplify quanta cost reduced from 75 to 50  Orbital strike quanta cost reduced from 500
to 400  Detonate quanta cost set to 400  Drone Swarm cost increased from 100 to 125  T3 logistics increased from 30 to
50  T3 units HP increased  T3 shields buffered      Art & Graphics  hook up looping Amplify effect so it keeps
playing (since the gameplay effect is permanent)  hook up looping Boost effect so it keeps playing (since the gameplay
effect is permanent)      UI  Improved UI for selected Armies  icons and unit count for each unit type in army displayed
w/ tooltips  a count for all in-construction reinforcements  Enabling Custom Lobby list of in-progress multiplayer
games... for really real this time  UI can scale up to 200% for resolutions that support it  Color tweaks to the Main
Menu  Recolored building and unit icons to make more sense:  Red = Combat  Blue = Heal/Support  Green =
Metal/Radioactive Resources  Yellow = Construction, Quanta, and Misc  New loading screen  Clarified tooltip for
“Instant Heal” Dreadnought level up option  unit construction tooltips to also say how much metal/rads per
second, in addition to total  Selection ring color for Allies is now blue  Move Steam notification to top-left where it
is less obtrusive  New Turinium icons      Sound  Victory and Loss screens have a more impactful initial sound  updated
Punisher Plasma sound  updating Carving Turret Weapon sound  updated DeathBlossom sound  default volume adjusted on
Speech Notifications  updated Retributor Plasma Cannon sound  lowered volume of CentaurMissiles  increase Priority of
Orbital Strike 3D sound  volume balance music track      Performance  Vsync now defaults to off - in DX12 it can lead to
some camera jitter on certain GPUs  don't shade the skybox if we aren't drawing it at least  Ini will save video card
device id, if it changes, ini will reset      Stability Fixes  Crash that could happen when an orbital was used  Fixed
crash that could happen when shift-selecting units as they died  Disable GameView prntscreen, since it crashes DX12 
GAME HANG - Return to Lobby When Host Victory Screen Visible  Crash - Press ESC during Benchmark Load Screen  fixed
crash when engineers died while player was dragging a building  crash bug fix (unitmotion)      Bug fixes  Multiplayer 
fixed occasional explosions on construction complete  Save now enabled for new host after host migration  Keeping active
matches from being queried from Tachyon unnecessarily when entering a matchmade game  Ignore unreliable updates for
buildings and units that are in the process of dying  Gameplay  fix mauler targeting priority  Drengi map updated for
better path finding  fix bug where AI player would not use orbitals or upgrades even though they had enough quanta 
Graphics  Fixed issue where alt-tabbing out of the game could break mouse input (most prevalent for 4k users)  Fixed a
few other 4k & alt-tab issues  Partial fix for mipping and material mask problems on Falcon  fixed Team color and
Material Masks shifting on PHC Capital Ship Factory  Fixing team color and material masks for "Data Store" /
Radioactives Storage  Remade LOD02 to include the larger cannon of the Brute (corrected LOD issues)  Fixed alignment of
PHC Sensor and ground decal  Fixed rotation of Substrate Assembly ground decal  fixed some LOD poping inthe Apollo (some
is still there but must be shading resolution on the LOD model)  remove Hades engine flames when under consruction or
dying  Re-rendered Artemis LOD textures, minor improvements (shading at the LOD2 level is causing the main popping) 
fixed normal direction on the Nano Refinery (reset transforms on the FBX)  Changning how we track GPU percent boundness 
Re-encoded main menu backgrounds loop as VP8, variable bit-rate (4000) to improve playback quality  re-organize
statefrontend a little to see if we can get a smoother playback for movies.  Fixed glare artifacting on some of the
bigger effects  fixed clipping issue with the Player Icons  Misc  Audio layers will auto pause based on initial
settings. This should address game audio playing during "pauses" caused by menu's etc.  MGPU tooltip crossfire
typo  Also fixed bug where building weapon modules list was not always unhidden in the context panel when a building was
selected after certain other selected objects      Stats/Metaverse Pages  Summary - Show time on “Fastest
Win” card rather than score.  Summary - Remove duplicate cards  Summary - Cards should say Structures /
Dreadnaughts Destroyed  General - List items that are links aren't always obvious - need underline on hover  Benchmark -
CPU string overflows space  Ladders - Sometimes ladders on "Myself" do not scroll up. Scrolling down then up
works around the issue.  Benchmark - Include preset level in detailed benchmark result view  General - Clicking on
another player's profile box should take me to their summary  Match HIstory - When viewing detailed match history make
“Length” say “Game Length” and move to left  Ladders - Don't show arrow on highlight (no subview
available)  Match History - Don't show arrow on highlight in Bechmark (no subview)  Summary - Disable and dim left /
right arrow when at first / last card  Summary - Handle name spacing issues on cards  General - Make profile / rank
window in top right floating in header. Now it looks to be attached to metaverse pages.

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