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Galaxy.On.Fire.1.And.2.Full.NotConnected-MobileGames.Java.240x320.3D.Fishlabs


    Seeders : 3      Leechers : 0

Trackers List

Tracker NameLast CheckStatusSeedersLeechers




Torrent File Content (12 files)


galaxyonfire
     Galaxy-on-Fire-2_1.jpg -
54.63 KB

     Galaxy-on-Fire-2_2.jpg -
75.98 KB

     Galaxy-on-Fire-2_3.jpg -
67.74 KB

     Galaxy-on-Fire-2_4.jpg -
72.41 KB

     Galaxy-on-Fire-2_5.jpg -
76.22 KB

     galaxyonfire1and2full_not_connected.rar -
1.74 MB

     GOF1_03.jpg -
30.32 KB

     GOF1_05.jpg -
37.53 KB

     GOF1_21.jpg -
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     GOF1_32.jpg -
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     GOF1_40.jpg -
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     info.nfo -
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Description



Galaxy on Fire 1 and 2

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Galaxy on Fire 1 screenshots:

http://www.pocketgamer.co.uk/artwork/na-yud/GOF_03.jpg


http://www.pocketgamer.co.uk/artwork/na-yud/GOF_05.jpg


http://www.pocketgamer.co.uk/artwork/na-yud/GOF_21_gif_jpgcopy.jpg


http://www.pocketgamer.co.uk/artwork/na-yud/GOF_32_gif_jpgcopy.jpg


http://www.pocketgamer.co.uk/artwork/na-yud/GOF_40_gif_jpgcopy.jpg


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Galaxy on Fire 2 screenshots:

http://www.pocketgamer.co.uk/artwork/na-rjvk/Galaxy-on-Fire-2_2.jpg


http://www.pocketgamer.co.uk/artwork/na-rjvk/Galaxy-on-Fire-2_3.jpg


http://www.pocketgamer.co.uk/artwork/na-rjvk/Galaxy-on-Fire-2_4.jpg


http://www.pocketgamer.co.uk/artwork/na-rjvk/Galaxy-on-Fire-2_5.jpg


http://www.pocketgamer.co.uk/artwork/na-rjvk/Galaxy-on-Fire-2_1.jpg


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Galaxy On Fire

Product: Galaxy on Fire | Developer: Fishlabs | Publisher: I-play | Format: Mobile | Genre: 3D, Simulation | Players: 1 | Format: J2ME |

Review:


Socks inspire fickle friendships. When you've worn a thick cotton pair from Calvin Klein, for instance, it's mighty hard to go back to a poly-cotton three-pack from M&S.

We suspect we're going to have a similar problem playing mobile phone games now we've experienced Galaxy On Fire.

To say that it's a great mobile game is an understatement: we struggle to think of another that's as polished, accomplished and that has so successfully realised its potential.

Over the years we've come to expect that mobile games, while good, often have grander ambitions than they've ever got a hope of meeting. It's understandable given the limited hardware that mobile game designers have to work with and the fact that, when they make a game, they have to ensure it'll work on dozens, if not hundreds of different handsets.

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This means that when we come across a driving game, it's more often a 2D effort. Or, if it's a platform game, it's a simple side-scrolling affair. Again, this doesn't make them bad, but you approach them with a different level of expectation than you would a game on a different platform, such as a PSP.

Galaxy On Fire is the first mobile game to take those expectations and throw them back in our faces. It is, quite simply, amazing.

Firstly, you've got visuals that, honestly, wouldn't look out of place on PSP. They are phenomenally detailed and smooth – there's none of that stop-frame jerkiness that sometimes dogs 3D games.

Granted, that's probably because there's relatively little scenery to be drawn on screen in the middle of space, but it's still a rich environment. Strapped into your space fighter, you'll be zipping through asteroid fields, buzzing around large freighters like a fly around an elephant and engaging in interstellar dogfights that are as fluid as 25-year-old scotch.

Then there are the controls, which are responsive and finely-tuned. Working best on phones with a thumbstick as opposed to a directional pad, Galaxy on Fire enables you to fly anywhere you want without ever making you feel as if you're not really a part of the directional process.

In those dogfights and bouts of laser-based space combat you'll be glad of this, because there's a lot of action on offer.

Playing a freelance fighter pilot on the outer fringes of human space, you're hired to fight off the invading enemies of Terran, as Earth is now known.

Starting out with a nippy, if under-armed, scout-class ship, you get money for completing missions. These usually involve combat as you join offensive sorties, escort freighters and fend off enemy incursions into your space. But there's also an element of trading involved as you can collect cargo when you're out and about, trading it when you get back to the mothership.

Your profits can then be spent on upgrading your ship or buying a new one altogether – just one of several reasons you'll return to Galaxy On Fire time and time again. The storyline is remarkably involving and the sense of progress is so tangible that you'll be dying to get stuck back in. (Veteran gamers, meanwhile, might be glad simply to be taken back to the classic Elite-style gameplay of their schooldays).

Yes, there are faults. The music is ear-cloggingly bad (but can be turned off) and it's hard to judge distance – you might think that you're much further away from that asteroid than you really are, leading to more than one unfortunate collision.

But these issues are like complaining about a speck of lint on your new suit. They're easily overlooked and don't spoil the overall effect.

If you have a mobile phone that's capable of playing Galaxy On Fire (and not the compensatory 2D version that's a poor alternative) then you should get it: it'll excite, amaze and entertain you like no other game before it.
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Galaxy On Fire 2

Product: Galaxy on Fire 2 | Developer: Fishlabs | Publisher: Fishlabs | Format: Mobile | Genre: Shooter, Strategy | Players: 1 | Format: J2ME |


Review:


Galaxy on Fire 2: Sometimes sequels come along too soon. They reek of capitalism, and often kill the original game within its own lifetime. Others, like Galaxy of Fire 2, wait a respectful length of time so we’re primed and gasping for the next instalment.

Right from the outset Galaxy on Fire 2 has set itself up to bring in the legions of fans who’ve spent the last three years flying around the fantastic asteroid field of the original, fending off the mighty invaders of Terran space.

You’re straight back into the cockpit of heroic fighter pilot and mercenary Keith Maxwell, and the action is instantaneous enough to ensure the game immediately lives up to its name.

You're introduced to the gameworld during the culminating phases of a civil war. Shortly afterwards, you're thrown across space and time during a hyperdrive malfunction.

The game picks up - and essentially begins - when an asteroid miner salvages your ship and finds you alive and confused inside.

It’s all very Buck Rogers, but it’s also a great way to expand the scope of the Galaxy on Fire concept to new and epic proportions. Not that the original was in anyway small, but this sequel provides a great set up for a galaxy full of adventure.

After you help out your rather mercenary saviour, he gives you a rust bucket of a mining ship to help you on your long and perilous journey back to Terran space. But this isn’t the kind of boat you’d want to journey the whole way in, even if it could survive the trip.

So you’ve naturally got to work your way home, taking jobs from all manner of aliens to earn the credits to kit out your ship with weaponry, armour, upgrades and eventually start picking up whole new vessels.

The jobs also vary, from aggressive mercenary tasks, like protecting remote locations or convoys, to clearing space junk from the landing dock of a space station or smuggling neural contraband for tentacled drug runners.

Touting for jobs becomes immensely addictive, as every trip to the space lounge offers up a host of new and exciting opportunities. So it’s up to you to decide what kind of career you want - mercenary, hero, freedom fighter, or do you work to fight your way home through the swarms of pirates, hostiles and aliens?

The actual mechanics of space flight, therefore, are essential to making this epic adventure work. Fans of the original will know that Fishlabs had the mechanics of space flight down pat at the end of 2006, so a few extra years of development have really refined that excellent gameplay style.

This being a mobile game, the ship is naturally controlled using the keypad, and those distinctly digital controls can make accurate dog fighting quite irksome. But Galaxy on Fire 2 allows for just the right amount of leeway, neither demanding pinpoint accuracy nor allowing spongy vagueness.

This careful refinement of the controls makes even the smallest and cheapest ships a pleasure to fly, and your targets are never entirely safe once they show up on the radar.

This also means that your enemies don’t need to be witless morons to level out the playing field, either. Indeed, there’s a tangible sense of intelligence emanating from both enemy and friendly vessels (which will often accompany you on missions).

Jumping between systems is equally simple, and you don’t need to constantly consult maps or dock in space stations to move to another region of space. The sky is filled with a realistic interpretation of the galaxy, and aiming at a visible star way off in the distance allows you to jump to hyperspace directly from the flight screen.

Couple all this with the massive number of star systems and opportunities for the eager space marauder and you’ve got the grandest scope we’ve ever seen in a mobile game. The sheer scale of Galaxy on Fire 2 is awe inspiring, but the structure of the plot and its events ensures you never feel out of your depth or alone in deep space.

If you’re looking for a game of immense scale that offers the kind of gaming career normally reserved for huge PC MMOs or console based RPGs, then Galaxy of Fire 2 is for you.

If you’ve never indulged this kind of mammoth questing before, don’t be put off by the scale, however. Fishlabs eases you into play like the seasoned expert it is, and before long you’ll boast a place in future history as a grand warrior or lead a notorious life as a dread pirate.

Galaxy on Fire 2 is the most stunning and gloriously involved blank slate we’ve seen on mobile, and it’s up to you to fill it with whatever sci-fi adventure you ever wanted to live out.

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- Screen resolution: 240 x 320

- Games tested on Sony Ericsson K800i


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