Lynda com - Foundations of Programming Object-Oriented Design


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Lynda com - Foundations of Programming Object-Oriented Design
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Torrent File Content (47 files)


Lynda.com - Foundations of Programming Object-Oriented Design
    00. Introduction
          00 01. Welcome.f4v -
15.52 MB

          00 02. Who this course is for.f4v -
11.19 MB

          00 03. What to expect from this course.f4v -
27.8 MB

          00 04. Exploring object-oriented analysis, design, and development.f4v -
15.11 MB

          00 05. Reviewing software development methodologies.f4v -
36.95 MB

    01. Core Concepts
          01 01. Why we use object-orientation.f4v -
24.18 MB

          01 02. What is an object.f4v -
47.96 MB

          01 03. What is a class.f4v -
42.23 MB

          01 04. What is abstraction.f4v -
24.69 MB

          01 05. What is encapsulation.f4v -
33.56 MB

          01 06. What is inheritance.f4v -
32.08 MB

          01 07. What is polymorphism.f4v -
30.15 MB

    02. Object-Oriented Analysis and Design
          02 01. Understanding the object-oriented analysis and design processes.f4v -
23.83 MB

          02 02. Defining requirements.f4v -
54.96 MB

          02 03. Introduction to the Unified Modeling Language (UML).f4v -
16.96 MB

    03. Utilizing Use Cases
          03 01. Understanding use cases.f4v -
50.01 MB

          03 02. Identifying the actors.f4v -
32.88 MB

          03 03. Identifying the scenarios.f4v -
27.14 MB

          03 04. Diagramming use cases.f4v -
19.61 MB

          03 05. Employing user stories.f4v -
20.54 MB

    04. Domain Modeling (Modeling the App)
          04 01. Creating a conceptual model.f4v -
17.73 MB

          04 02. Identifying the classes.f4v -
3.44 MB

          04 03. Identifying class relationships.f4v -
3.05 MB

          04 04. Identifying class responsibilities.f4v -
10.61 MB

          04 05. Using CRC cards.f4v -
25.18 MB

    05. Creating Classes
          05 01. Creating class diagrams.f4v -
8.13 MB

          05 02. Converting class diagrams to code.f4v -
20.6 MB

          05 03. Exploring object lifetime.f4v -
12.22 MB

          05 04. Using static or shared members.f4v -
15.96 MB

    06. Inheritance and Composition
          06 01. Identifying inheritance situations.f4v -
19.11 MB

          06 02. Using inheritance.f4v -
3.54 MB

          06 03. Using abstract classes.f4v -
2.78 MB

          06 04. Using interfaces.f4v -
30.34 MB

          06 05. Using aggregation and composition.f4v -
4.53 MB

    07. Advanced Concepts
          07 01. Creating sequence diagrams.f4v -
22.92 MB

          07 02. Working with advanced UML diagrams.f4v -
3.66 MB

          07 03. Using UML tools.f4v -
10.09 MB

    08. Object-Oriented Design Patterns
          08 01. Introduction to design patterns.f4v -
24.8 MB

          08 02. Example the singleton pattern.f4v -
30.42 MB

          08 03. Example the memento pattern.f4v -
3.73 MB

    09. Object-Oriented Design Principles
          09 01. Introduction to object-oriented design principles.f4v -
25.38 MB

          09 02. Exploring general development principles.f4v -
35 MB

          09 03. Introduction to SOLID principles.f4v -
56.31 MB

          09 04. Introduction to GRASP principles.f4v -
74.21 MB

    10. Conclusion
          10 01. Reviewing feature support across different object-oriented languages.f4v -
34.33 MB

          10 02. Additional resources.f4v -
21.94 MB

          10 03. Goodbye.f4v -
6.68 MB



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